The article analyzes the psychological features of socio-communicative culture of teachers, which play a special role in their professional activities and in interaction with students and colleagues. In modern digital education gamification is often applied. The study describes the psychological features of the influence of digital game-based learning on the socio-communicative culture and social competence of both teachers and students. It is experimentally proved that digital learning in the form of story-role-playing games is displayed on cognitive, psychomotor, emotional, social development of students. The purpose of our study is to investigate the features of socio-communicative culture of teachers and students, as well as the impact of digital learning through gamification on the social competence of students. The research sample for the experiment was 58 participants (38 female and 20 male) aged 19 to 23 years old. In the experimental group, story-role-playing games were conducted under the supervision of teachers and out of control. Statistical analysis of the results was used in the study. Social Competence and Big Five personality questionnaires were used to determine social competence. The results of the study supported the hypothesis that digital learning through gamification has a positive effect on improving social competence in general.
This study is funded by the Committee of Science of the Ministry of Science and Higher Education of the Republic of Kazakhstan (BR21882318 "Customization of the system of formation of network communicative culture, digital etiquette of teachers and students in the "on-line community" of higher education institution".